.. _`light-actor`: Light ===== .. _fig_light_actor: .. figure:: ./figs/light/actorref_light_actor.webp :figwidth: 100% :align: left :alt: Light actor with visible gizmo in interaction mode. Light actor set as spotlight with visible gizmo in interaction mode. Overview -------- The light actor places a light source in the 3-D scene. Every session includes a default scene light that ensures basic illumination even without adding additional light actors. This default light is also used for shadow mapping. Four light types are available: * **Directional**: a light at infinite distance, like the sun. Only direction matters; position has no effect on the illumination. * **Point**: emits light in all directions from a single point. * **Spot**: emits a cone-shaped beam of light. * **Rectangle**: an area light that emits light from a rectangular surface in the direction of its normal. Configuration ------------- The following properties are shared across all light types under **Light** → **Configuration**: * **Light type**: selects the type (Directional, Point, Spot, Rectangle). * **Light color**: colour of the emitted light. * **Light intensity**: strength of the light (default 1.0). Falls off with the inverse square of the distance for non-directional lights. * **Headlight mode**: attaches the light to the camera of all active views, so it always follows the view direction. Type-specific properties: * **Spot light angle**: opening angle of the spotlight cone in degrees (Spot only). * **Rectangle light size** → **Width** / **Height**: dimensions of the rectangular light source (Rectangle only). Position and Direction ---------------------- The position and orientation of the light are controlled via the **Light direction** transform component. In actor interaction mode the light can be repositioned and rotated directly in the scene using the transform gizmo. Visual Aids ----------- * **Light geometry** toggles the icon sprite and transform gizmo in the scene. * **Light pole** displays a vertical pole at the light's position for spatial reference. .. note:: Only the default scene light is currently used for shadow mapping. Additional lights influence shading but do not participate in shadow computation.